I've got an MXP article on cybertechnews.com.
Back to that chess match Beth Coleman brought up:
Suppose that Yuri and 3Jane are sitting in a drawing room playing at chess. Between them is a checkered board with pieces on it; the black pieces belong to Yuri, suppose, and the white to 3Jane.
There are some great parallels with a virtual world here:
1) the chess board, like the virtual world, is not a continuum; it is broken up into a discrete coordinate system
2) Yuri and 3Jane are participants in a consensual experience.
3) the chess pieces are objects, and each is owned by a particular participant
4) the rules of chess, the strategies, etc. are IN THE MINDS of the participants; not in the chess board itself
Arkowitz
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment