Tuesday, February 3, 2009

MXP Article

I've got an MXP article on cybertechnews.com.

Back to that chess match Beth Coleman brought up:

Suppose that Yuri and 3Jane are sitting in a drawing room playing at chess. Between them is a checkered board with pieces on it; the black pieces belong to Yuri, suppose, and the white to 3Jane.

There are some great parallels with a virtual world here:

1) the chess board, like the virtual world, is not a continuum; it is broken up into a discrete coordinate system

2) Yuri and 3Jane are participants in a consensual experience.

3) the chess pieces are objects, and each is owned by a particular participant

4) the rules of chess, the strategies, etc. are IN THE MINDS of the participants; not in the chess board itself

Arkowitz

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